Additionally, there are many instances where Albert has been able to find the original source materials used, which allows us to faithfully replicate the original intent at a much higher resolution.ĭefinitely! Please comment on any post on our site ( ) to give us feedback on our progress. We are essentially taking each texture, scaling it up to 8 times the original resolution (in most cases) and redrawing / remaking from there. Albert’s experience goes all the way back to the 2007 PC release of the game, for which he created one of the most definitive and well-received texture packs, while this is Cris’ first attempt.
:) Cris is from the midwest in the US, while Albert lives in Spain.
We’re two guys who love Resident Evil 4 and want to help create the definitive version of the game from a graphical perspective. The Ultimate HD version released this year for PC. What version of the game is this project for? (based on questions asked in this thread)